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DeusEx.DeusExAmmo

Extends
Ammo
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo

Direct Known Subclasses:

Ammo10mm, Ammo20mm, Ammo3006, Ammo762mm, AmmoBattery, AmmoDart, AmmoEMPGrenade, AmmoGasGrenade, AmmoGraySpit, AmmoGreaselSpit, AmmoLAM, AmmoNanoVirusGrenade, AmmoNapalm, AmmoNone, AmmoPepper, AmmoPlasma, AmmoRocket, AmmoRocketMini, AmmoRocketRobot, AmmoSabot, AmmoShell, AmmoShuriken

Variables Summary
boolbShowInfo
intMPMaxAmmo
StringmsgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function PlayLandingSound ()))
function PostBeginPlay ()))
functionbool UpdateInfo (Object winObject))
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp


Variables Detail

bShowInfo Source code

var bool bShowInfo;

MPMaxAmmo Source code

var int MPMaxAmmo;

msgInfoRounds Source code

var localized String msgInfoRounds;


Functions Detail

PlayLandingSound Source code

function PlayLandingSound ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

UpdateInfo Source code

simulated function bool UpdateInfo ( Object winObject) )


Defaultproperties

defaultproperties
{
     msgInfoRounds="%d Rounds remaining"
     bDisplayableInv=False
     PickupMessage="You found"
     ItemName="DEFAULT AMMO NAME - REPORT THIS AS A BUG"
     ItemArticle=""
     LandSound=Sound'DeusExSounds.Generic.PaperHit1'
}

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Creation time: Mon 8/11/2021 16:31:05.560 - Created with UnCodeX