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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo
Ammo10mm, Ammo20mm, Ammo3006, Ammo762mm, AmmoBattery, AmmoDart, AmmoEMPGrenade, AmmoGasGrenade, AmmoGraySpit, AmmoGreaselSpit, AmmoLAM, AmmoNanoVirusGrenade, AmmoNapalm, AmmoNone, AmmoPepper, AmmoPlasma, AmmoRocket, AmmoRocketMini, AmmoRocketRobot, AmmoSabot, AmmoShell, AmmoShuriken
Variables Summary | |
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bool | bShowInfo |
int | MPMaxAmmo |
String | msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | PlayLandingSound ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | UpdateInfo (Object winObject)) |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { msgInfoRounds="%d Rounds remaining" bDisplayableInv=False PickupMessage="You found" ItemName="DEFAULT AMMO NAME - REPORT THIS AS A BUG" ItemArticle="" LandSound=Sound'DeusExSounds.Generic.PaperHit1' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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