| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- DeusEx.DeusExAmmo
|
+-- DeusEx.Ammo20mm
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.DeusExAmmo |
|---|
| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Defaultproperties |
|---|
defaultproperties { bShowInfo=True AmmoAmount=4 MaxAmmo=32 ItemName="20mm HE Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo20mm' LandSound=Sound'DeusExSounds.Generic.MetalHit1' Icon=Texture'DeusExUI.Icons.BeltIconAmmo20mm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo20mm' largeIconWidth=47 largeIconHeight=37 Description="The 20mm high-explosive round complements the standard 7.62x51mm assault rifle by adding the capability to clear small rooms, foxholes, and blind corners using an underhand launcher." beltDescription="20MM AMMO" Mesh=LodMesh'DeusExItems.Ammo20mm' CollisionRadius=9.500000 CollisionHeight=4.750000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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