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DeusEx.Ammo20mm

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.Ammo20mm

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=4
     MaxAmmo=32
     ItemName="20mm HE Ammo"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.Ammo20mm'
     LandSound=Sound'DeusExSounds.Generic.MetalHit1'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmo20mm'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo20mm'
     largeIconWidth=47
     largeIconHeight=37
     Description="The 20mm high-explosive round complements the standard 7.62x51mm assault rifle by adding the capability to clear small rooms, foxholes, and blind corners using an underhand launcher."
     beltDescription="20MM AMMO"
     Mesh=LodMesh'DeusExItems.Ammo20mm'
     CollisionRadius=9.500000
     CollisionHeight=4.750000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.050 - Created with UnCodeX