Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.Ammo20mm
Variables Summary |
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Inherited Variables from DeusEx.DeusExAmmo |
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bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from DeusEx.DeusExAmmo |
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PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=4 MaxAmmo=32 ItemName="20mm HE Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo20mm' LandSound=Sound'DeusExSounds.Generic.MetalHit1' Icon=Texture'DeusExUI.Icons.BeltIconAmmo20mm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo20mm' largeIconWidth=47 largeIconHeight=37 Description="The 20mm high-explosive round complements the standard 7.62x51mm assault rifle by adding the capability to clear small rooms, foxholes, and blind corners using an underhand launcher." beltDescription="20MM AMMO" Mesh=LodMesh'DeusExItems.Ammo20mm' CollisionRadius=9.500000 CollisionHeight=4.750000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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