Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.Ammo10mm
Variables Summary |
---|
Inherited Variables from DeusEx.DeusExAmmo |
---|
bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
---|
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary | ||
---|---|---|
![]() | PreBeginPlay ())) | |
![]() | bool | UseAmmo (int AmountNeeded)) |
Inherited Functions from DeusEx.DeusExAmmo |
---|
PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
---|
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bShowInfo=True AmmoAmount=6 MaxAmmo=150 ItemName="10mm Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo10mm' Icon=Texture'DeusExUI.Icons.BeltIconAmmo10mm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo10mm' largeIconWidth=44 largeIconHeight=31 Description="With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world." beltDescription="10MM AMMO" Mesh=LodMesh'DeusExItems.Ammo10mm' CollisionRadius=8.500000 CollisionHeight=3.770000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |