| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- DeusEx.DeusExAmmo
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+-- DeusEx.Ammo10mm
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
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| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
![]() | bool | UseAmmo (int AmountNeeded)) |
| Inherited Functions from DeusEx.DeusExAmmo |
|---|
| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Functions Detail |
|---|
PreBeginPlay Source code
UseAmmo Source code| Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=6 MaxAmmo=150 ItemName="10mm Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo10mm' Icon=Texture'DeusExUI.Icons.BeltIconAmmo10mm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo10mm' largeIconWidth=44 largeIconHeight=31 Description="With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world." beltDescription="10MM AMMO" Mesh=LodMesh'DeusExItems.Ammo10mm' CollisionRadius=8.500000 CollisionHeight=3.770000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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