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DeusEx.Ammo10mm

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.Ammo10mm

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
function PreBeginPlay ()))
functionbool UseAmmo (int AmountNeeded))
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded) )


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=6
     MaxAmmo=150
     ItemName="10mm Ammo"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.Ammo10mm'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmo10mm'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo10mm'
     largeIconWidth=44
     largeIconHeight=31
     Description="With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world."
     beltDescription="10MM AMMO"
     Mesh=LodMesh'DeusExItems.Ammo10mm'
     CollisionRadius=8.500000
     CollisionHeight=3.770000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.007 - Created with UnCodeX