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DeusEx.Ammo3006

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.Ammo3006

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
functionbool UseAmmo (int AmountNeeded))
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Functions Detail

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded) )


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=6
     MaxAmmo=96
     ItemName="30.06 Ammo"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.Ammo3006'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmo3006'
     largeIconWidth=43
     largeIconHeight=31
     Description="Its high velocity and accuracy have made sniper rifles using the 30.06 round the preferred tool of individuals requiring 'one shot, one kill' for over fifty years."
     beltDescription="3006 AMMO"
     Mesh=LodMesh'DeusExItems.Ammo3006'
     CollisionRadius=8.000000
     CollisionHeight=3.860000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.058 - Created with UnCodeX