| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
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+-- Engine.Ammo
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+-- DeusEx.DeusExAmmo
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+-- DeusEx.Ammo3006
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
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| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary | ||
|---|---|---|
![]() | bool | UseAmmo (int AmountNeeded)) |
| Inherited Functions from DeusEx.DeusExAmmo |
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| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Functions Detail |
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UseAmmo Source code| Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=6 MaxAmmo=96 ItemName="30.06 Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo3006' Icon=Texture'DeusExUI.Icons.BeltIconAmmo3006' largeIconWidth=43 largeIconHeight=31 Description="Its high velocity and accuracy have made sniper rifles using the 30.06 round the preferred tool of individuals requiring 'one shot, one kill' for over fifty years." beltDescription="3006 AMMO" Mesh=LodMesh'DeusExItems.Ammo3006' CollisionRadius=8.000000 CollisionHeight=3.860000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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