Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.Ammo762mm
Variables Summary |
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Inherited Variables from DeusEx.DeusExAmmo |
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bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary | ||
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![]() | bool | SimUseAmmo ())) |
![]() | bool | UseAmmo (int AmountNeeded)) |
Inherited Functions from DeusEx.DeusExAmmo |
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PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Functions Detail |
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Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=30 MaxAmmo=300 ItemName="7.62x51mm Ammo" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.Ammo762mm' LandSound=Sound'DeusExSounds.Generic.MetalHit1' Icon=Texture'DeusExUI.Icons.BeltIconAmmo762' largeIconWidth=46 largeIconHeight=34 Description="The 7.62x51mm (NATO) round was chiefly used by anti-terrorist units equipped with assault rifles for close-quarters combat until its widespread adoption among national security forces requiring enhanced combat responsiveness made it ubiquitous." beltDescription="7.62 AMMO" Mesh=LodMesh'DeusExItems.Ammo762mm' CollisionRadius=6.000000 CollisionHeight=0.750000 bCollideActors=True } |
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