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DeusEx.Ammo762mm

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.Ammo762mm

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
functionbool SimUseAmmo ()))
functionbool UseAmmo (int AmountNeeded))
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Functions Detail

SimUseAmmo Source code

simulated function bool SimUseAmmo ( ) )

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded) )


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=30
     MaxAmmo=300
     ItemName="7.62x51mm Ammo"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.Ammo762mm'
     LandSound=Sound'DeusExSounds.Generic.MetalHit1'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmo762'
     largeIconWidth=46
     largeIconHeight=34
     Description="The 7.62x51mm (NATO) round was chiefly used by anti-terrorist units equipped with assault rifles for close-quarters combat until its widespread adoption among national security forces requiring enhanced combat responsiveness made it ubiquitous."
     beltDescription="7.62 AMMO"
     Mesh=LodMesh'DeusExItems.Ammo762mm'
     CollisionRadius=6.000000
     CollisionHeight=0.750000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.065 - Created with UnCodeX