| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
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+-- DeusEx.DeusExAmmo
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+-- DeusEx.AmmoSabot
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
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| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary | ||
|---|---|---|
![]() | bool | UseAmmo (int AmountNeeded)) |
| Inherited Functions from DeusEx.DeusExAmmo |
|---|
| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Functions Detail |
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UseAmmo Source code| Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=12 MaxAmmo=96 ItemName="12 Gauge Sabot Shells" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.AmmoShell' Icon=Texture'DeusExUI.Icons.BeltIconAmmoSabot' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoSabot' largeIconWidth=35 largeIconHeight=46 Description="A 12 gauge shotgun shell surrounding a solid core of tungsten that can punch through all but the thickest hardened steel armor at close range; however, its ballistic profile will result in minimal damage to soft targets." beltDescription="SABOT" Skin=Texture'DeusExItems.Skins.AmmoShellTex2' Mesh=LodMesh'DeusExItems.AmmoShell' CollisionRadius=9.300000 CollisionHeight=10.210000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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