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DeusEx.AmmoSabot

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.AmmoSabot

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
functionbool UseAmmo (int AmountNeeded))
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Functions Detail

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded) )


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=12
     MaxAmmo=96
     ItemName="12 Gauge Sabot Shells"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.AmmoShell'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmoSabot'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoSabot'
     largeIconWidth=35
     largeIconHeight=46
     Description="A 12 gauge shotgun shell surrounding a solid core of tungsten that can punch through all but the thickest hardened steel armor at close range; however, its ballistic profile will result in minimal damage to soft targets."
     beltDescription="SABOT"
     Skin=Texture'DeusExItems.Skins.AmmoShellTex2'
     Mesh=LodMesh'DeusExItems.AmmoShell'
     CollisionRadius=9.300000
     CollisionHeight=10.210000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.230 - Created with UnCodeX