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DeusEx.AmmoSabot


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//=============================================================================
// AmmoSabot.
//=============================================================================
class AmmoSabot extends DeusExAmmo;

function bool UseAmmo(int AmountNeeded)
{
    local vector offset, tempvec, X, Y, Z;
    local ShellCasing2 shell;

    if (Super.UseAmmo(AmountNeeded))
    {
        GetAxes(Pawn(Owner).ViewRotation, X, Y, Z);
        offset = Owner.CollisionRadius * X + 0.3 * Owner.CollisionRadius * Y;
        tempvec = 0.8 * Owner.CollisionHeight * Z;
        offset.Z += tempvec.Z;
      if ((DeusExMPGame(Level.Game) != None) && (!DeusExMPGame(Level.Game).bSpawnEffects))
      {
         shell = None;
      }
      else
      {
         shell = spawn(class'ShellCasing2',,, Owner.Location + offset);
      }
        if (shell != None)
        {
            shell.Velocity = (FRand()*20+90) * Y + (10-FRand()*20) * X;
            shell.Velocity.Z = 0;
        }
        return True;
    }

    return False;
}

defaultproperties
{
     bShowInfo=True
     AmmoAmount=12
     MaxAmmo=96
     ItemName="12 Gauge Sabot Shells"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.AmmoShell'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmoSabot'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoSabot'
     largeIconWidth=35
     largeIconHeight=46
     Description="A 12 gauge shotgun shell surrounding a solid core of tungsten that can punch through all but the thickest hardened steel armor at close range; however, its ballistic profile will result in minimal damage to soft targets."
     beltDescription="SABOT"
     Skin=Texture'DeusExItems.Skins.AmmoShellTex2'
     Mesh=LodMesh'DeusExItems.AmmoShell'
     CollisionRadius=9.300000
     CollisionHeight=10.210000
     bCollideActors=True
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:22.519 - Created with UnCodeX