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DeusEx.AmmoShell

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.AmmoShell

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
functionbool SimUseAmmo ()))
functionbool UseAmmo (int AmountNeeded))
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Functions Detail

SimUseAmmo Source code

simulated function bool SimUseAmmo ( ) )

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded) )


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=12
     MaxAmmo=96
     ItemName="12 Gauge Buckshot Shells"
     ItemArticle="some"
     PickupViewMesh=LodMesh'DeusExItems.AmmoShell'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmoShells'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoShells'
     largeIconWidth=34
     largeIconHeight=45
     Description="Standard 12 gauge shotgun shell; very effective for close-quarters combat against soft targets, but useless against body armor."
     beltDescription="BUCKSHOT"
     Mesh=LodMesh'DeusExItems.AmmoShell'
     CollisionRadius=9.300000
     CollisionHeight=10.210000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.235 - Created with UnCodeX