Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.AmmoShell
Variables Summary |
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Inherited Variables from DeusEx.DeusExAmmo |
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bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary | ||
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![]() | bool | SimUseAmmo ())) |
![]() | bool | UseAmmo (int AmountNeeded)) |
Inherited Functions from DeusEx.DeusExAmmo |
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PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Functions Detail |
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Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=12 MaxAmmo=96 ItemName="12 Gauge Buckshot Shells" ItemArticle="some" PickupViewMesh=LodMesh'DeusExItems.AmmoShell' Icon=Texture'DeusExUI.Icons.BeltIconAmmoShells' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoShells' largeIconWidth=34 largeIconHeight=45 Description="Standard 12 gauge shotgun shell; very effective for close-quarters combat against soft targets, but useless against body armor." beltDescription="BUCKSHOT" Mesh=LodMesh'DeusExItems.AmmoShell' CollisionRadius=9.300000 CollisionHeight=10.210000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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