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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- DeusEx.DeusExAmmo | +-- DeusEx.AmmoNapalm
Variables Summary |
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Inherited Variables from DeusEx.DeusExAmmo |
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bShowInfo, MPMaxAmmo, msgInfoRounds |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from DeusEx.DeusExAmmo |
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PlayLandingSound, PostBeginPlay, UpdateInfo |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
Defaultproperties |
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defaultproperties { bShowInfo=True AmmoAmount=100 MaxAmmo=400 ItemName="Napalm Canister" ItemArticle="a" PickupViewMesh=LodMesh'DeusExItems.AmmoNapalm' LandSound=Sound'DeusExSounds.Generic.GlassDrop' Icon=Texture'DeusExUI.Icons.BeltIconAmmoNapalm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoNapalm' largeIconWidth=46 largeIconHeight=42 Description="A pressurized canister of jellied gasoline for use with flamethrowers.|n|n<UNATCO OPS FILE NOTE SC080-BLUE> The canister is double-walled to minimize accidental detonation caused by stray bullets during a firefight. -- Sam Carter <END NOTE>" beltDescription="NAPALM" Mesh=LodMesh'DeusExItems.AmmoNapalm' CollisionRadius=3.130000 CollisionHeight=11.480000 bCollideActors=True } |
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