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DeusEx.AmmoNapalm

Extends
DeusExAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- DeusEx.DeusExAmmo
               |   
               +-- DeusEx.AmmoNapalm

Variables Summary
Inherited Variables from DeusEx.DeusExAmmo
bShowInfo, MPMaxAmmo, msgInfoRounds
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]

Functions Summary
Inherited Functions from DeusEx.DeusExAmmo
PlayLandingSound, PostBeginPlay, UpdateInfo
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo


Defaultproperties

defaultproperties
{
     bShowInfo=True
     AmmoAmount=100
     MaxAmmo=400
     ItemName="Napalm Canister"
     ItemArticle="a"
     PickupViewMesh=LodMesh'DeusExItems.AmmoNapalm'
     LandSound=Sound'DeusExSounds.Generic.GlassDrop'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmoNapalm'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoNapalm'
     largeIconWidth=46
     largeIconHeight=42
     Description="A pressurized canister of jellied gasoline for use with flamethrowers.|n|n<UNATCO OPS FILE NOTE SC080-BLUE> The canister is double-walled to minimize accidental detonation caused by stray bullets during a firefight. -- Sam Carter <END NOTE>"
     beltDescription="NAPALM"
     Mesh=LodMesh'DeusExItems.AmmoNapalm'
     CollisionRadius=3.130000
     CollisionHeight=11.480000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:02.151 - Created with UnCodeX