| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- DeusEx.DeusExAmmo
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+-- DeusEx.AmmoNapalm
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExAmmo |
|---|
| bShowInfo, MPMaxAmmo, msgInfoRounds |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.DeusExAmmo |
|---|
| PlayLandingSound, PostBeginPlay, UpdateInfo |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SimUseAmmo, SpawnCopy, UseAmmo |
| Defaultproperties |
|---|
defaultproperties { bShowInfo=True AmmoAmount=100 MaxAmmo=400 ItemName="Napalm Canister" ItemArticle="a" PickupViewMesh=LodMesh'DeusExItems.AmmoNapalm' LandSound=Sound'DeusExSounds.Generic.GlassDrop' Icon=Texture'DeusExUI.Icons.BeltIconAmmoNapalm' largeIcon=Texture'DeusExUI.Icons.LargeIconAmmoNapalm' largeIconWidth=46 largeIconHeight=42 Description="A pressurized canister of jellied gasoline for use with flamethrowers.|n|n<UNATCO OPS FILE NOTE SC080-BLUE> The canister is double-walled to minimize accidental detonation caused by stray bullets during a firefight. -- Sam Carter <END NOTE>" beltDescription="NAPALM" Mesh=LodMesh'DeusExItems.AmmoNapalm' CollisionRadius=3.130000 CollisionHeight=11.480000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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