| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Valve
| Variables Summary | |
|---|---|
| Valve | |
| bool | bOpen |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Inherited Variables from Engine.Decoration |
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | Frob (actor Frobber, Inventory frobWith)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
Frob Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { bInvincible=True ItemName="Valve" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.Valve' SoundRadius=6 SoundVolume=48 SoundPitch=96 AmbientSound=Sound'Ambient.Ambient.WaterRushing' CollisionRadius=7.200000 CollisionHeight=1.920000 Mass=20.000000 Buoyancy=10.000000 } |
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