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DeusEx.FlyGenerator

Extends
PawnGenerator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- DeusEx.PawnGenerator
         |   
         +-- DeusEx.FlyGenerator

Variables Summary
Inherited Variables from DeusEx.PawnGenerator
ActiveArea, Alliance, bActive, bDying, bGeneratorIsHome, bLOSCheck, bPawnsTransient, bRandomCount, bRandomTypes, bRepopulate, bScoutInit, bTriggered, CoastPeriod, CoastTimer, FlockCenter, Focus, GroundLocation, LastGenLocation, LastGenRotation, MaxCount, Orders, OrderTag, PawnClasses[8], PawnCount, PawnHomeExtent, Pawns[32], PoolCount, Radius, RandomVelocity, Scout, StatusTimer, SumVelocities, TryTimer, TurnPeriod, VelocityTimer
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Structures Summary
Inherited Structures from DeusEx.PawnGenerator
PawnData, PawnTypes

Functions Summary
function ZoneChange (ZoneInfo NewZone))
Inherited Functions from DeusEx.PawnGenerator
Burst, CheckPawnStatus, ComputeGroundLocation, Destroyed, FindUsedPawnClass, GenerateCoastPeriod, GeneratePawn, GenerateRandomVelocity, GetClassPhysics, InvalidatePawn, IsActorUnnecessary, IsPawnValid, PickRandomClass, PlayerCanSeeActor, PostBeginPlay, SetAllHome, SetPawnHome, SpawnScout, StopGenerator, Tick, Trigger, UpdateSumVelocities


Functions Detail

ZoneChange Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     PawnClasses(0)=(Count=8,PawnClass=Class'DeusEx.Fly')
     Alliance=Fly
     bGeneratorIsHome=True
     ActiveArea=700.000000
     Radius=50.000000
     MaxCount=3
     bPawnsTransient=True
     bLOSCheck=False
}

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Creation time: Mon 8/11/2021 16:31:07.240 - Created with UnCodeX