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//============================================================================= // FlyGenerator. //============================================================================= class FlyGenerator extends PawnGenerator; function ZoneChange(ZoneInfo NewZone) { Super.ZoneChange(NewZone); if (NewZone.bWaterZone) StopGenerator(); } defaultproperties { PawnClasses(0)=(Count=8,PawnClass=Class'DeusEx.Fly') Alliance=Fly bGeneratorIsHome=True ActiveArea=700.000000 Radius=50.000000 MaxCount=3 bPawnsTransient=True bLOSCheck=False } |
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