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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.ShowerFaucet
Variables Summary | |
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Vector | sprayOffsets[4] |
ParticleGenerator | waterGen[4] |
ShowerFaucet | |
bool | bOpen |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
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BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | Destroyed ())) | |
![]() | Frob (actor Frobber, Inventory frobWith)) | |
![]() | PostBeginPlay ())) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { sprayOffsets(0)=(X=2.000000,Z=2.000000) sprayOffsets(1)=(Y=-2.000000) sprayOffsets(2)=(X=-2.000000,Z=-2.000000) sprayOffsets(3)=(Y=2.000000) bInvincible=True ItemName="Shower Faucet" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.ShowerFaucet' CollisionRadius=6.800000 CollisionHeight=6.410000 Mass=20.000000 Buoyancy=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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