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DeusEx.ShowerFaucet

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ShowerFaucet

Variables Summary
VectorsprayOffsets[4]
ParticleGeneratorwaterGen[4]
ShowerFaucet
boolbOpen
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function Destroyed ()))
function Frob (actor Frobber, Inventory frobWith))
function PostBeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

sprayOffsets[4] Source code

var Vector sprayOffsets[4];

waterGen[4] Source code

var ParticleGenerator waterGen[4];

ShowerFaucet

bOpen Source code

var(ShowerFaucet) bool bOpen;


Functions Detail

Destroyed Source code

function Destroyed ( ) )

Frob Source code

function Frob ( actor Frobber, Inventory frobWith) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     sprayOffsets(0)=(X=2.000000,Z=2.000000)
     sprayOffsets(1)=(Y=-2.000000)
     sprayOffsets(2)=(X=-2.000000,Z=-2.000000)
     sprayOffsets(3)=(Y=2.000000)
     bInvincible=True
     ItemName="Shower Faucet"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.ShowerFaucet'
     CollisionRadius=6.800000
     CollisionHeight=6.410000
     Mass=20.000000
     Buoyancy=10.000000
}

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Creation time: Mon 8/11/2021 16:31:15.565 - Created with UnCodeX