| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.CeilingFanMotor
| Variables Summary | |
|---|---|
| CeilingFanMotor | |
| ESkinColor | SkinColor | 
| Inherited Variables from DeusEx.DeusExDecoration | 
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId | 
| Inherited Variables from Engine.Decoration | 
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound | 
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic | ||
| Functions Summary | ||
|---|---|---|
|  | BeginPlay ())) | |
| Inherited Functions from DeusEx.DeusExDecoration | 
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange | 
| Inherited Functions from Engine.Decoration | 
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange | 
| Variables Detail | 
|---|
| Enumerations Detail | 
|---|
| Functions Detail | 
|---|
 BeginPlay  Source code
 BeginPlay  Source code| Defaultproperties | 
|---|
| defaultproperties { SkinColor=SC_DarkWoodIron bInvincible=True bHighlight=False bCanBeBase=True ItemName="Ceiling Fan Motor" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.CeilingFanMotor' SoundRadius=12 SoundVolume=160 AmbientSound=Sound'DeusExSounds.Generic.MotorHum' CollisionRadius=12.000000 CollisionHeight=4.420000 bCollideWorld=False Mass=50.000000 Buoyancy=30.000000 } | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
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