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DeusEx.CeilingFanMotor

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.CeilingFanMotor

Variables Summary
CeilingFanMotor
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
ESkinColor
SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

CeilingFanMotor

SkinColor Source code

var(CeilingFanMotor) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     SkinColor=SC_DarkWoodIron
     bInvincible=True
     bHighlight=False
     bCanBeBase=True
     ItemName="Ceiling Fan Motor"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.CeilingFanMotor'
     SoundRadius=12
     SoundVolume=160
     AmbientSound=Sound'DeusExSounds.Generic.MotorHum'
     CollisionRadius=12.000000
     CollisionHeight=4.420000
     bCollideWorld=False
     Mass=50.000000
     Buoyancy=30.000000
}

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Creation time: Mon 8/11/2021 16:31:03.527 - Created with UnCodeX