Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.CeilingFanMotor
Variables Summary | |
---|---|
CeilingFanMotor | |
ESkinColor | SkinColor |
Inherited Variables from DeusEx.DeusExDecoration |
---|
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
---|
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Enumerations Summary | ||
---|---|---|
ESkinColor SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic |
Functions Summary | ||
---|---|---|
![]() | BeginPlay ())) |
Inherited Functions from DeusEx.DeusExDecoration |
---|
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
---|
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
---|
Enumerations Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { SkinColor=SC_DarkWoodIron bInvincible=True bHighlight=False bCanBeBase=True ItemName="Ceiling Fan Motor" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.CeilingFanMotor' SoundRadius=12 SoundVolume=160 AmbientSound=Sound'DeusExSounds.Generic.MotorHum' CollisionRadius=12.000000 CollisionHeight=4.420000 bCollideWorld=False Mass=50.000000 Buoyancy=30.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |