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DeusEx.CeilingFan

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.CeilingFan

Variables Summary
CeilingFan
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
ESkinColor
SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

CeilingFan

SkinColor Source code

var(CeilingFan) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     SkinColor=SC_DarkWoodIron
     FragType=Class'DeusEx.WoodFragment'
     bHighlight=False
     bCanBeBase=True
     ItemName="Ceiling Fan Blades"
     bPushable=False
     Physics=PHYS_Rotating
     RemoteRole=ROLE_SimulatedProxy
     Mesh=LodMesh'DeusExDeco.CeilingFan'
     CollisionRadius=45.750000
     CollisionHeight=3.300000
     bCollideWorld=False
     bFixedRotationDir=True
     Mass=50.000000
     Buoyancy=30.000000
     RotationRate=(Yaw=16384)
}

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Creation time: Mon 8/11/2021 16:31:03.517 - Created with UnCodeX