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//============================================================================= // CeilingFan. //============================================================================= class CeilingFan extends DeusExDecoration; enum ESkinColor { SC_WoodBrass, SC_DarkWoodIron, SC_White, SC_WoodBrassFancy, SC_WoodPlastic }; var() ESkinColor SkinColor; function BeginPlay() { Super.BeginPlay(); switch (SkinColor) { case SC_WoodBrass: Skin = Texture'CeilingFanTex1'; break; case SC_DarkWoodIron: Skin = Texture'CeilingFanTex2'; break; case SC_White: Skin = Texture'CeilingFanTex3'; break; case SC_WoodBrassFancy: Skin = Texture'CeilingFanTex4'; break; case SC_WoodPlastic: Skin = Texture'CeilingFanTex5'; break; } } defaultproperties { SkinColor=SC_DarkWoodIron FragType=Class'DeusEx.WoodFragment' bHighlight=False bCanBeBase=True ItemName="Ceiling Fan Blades" bPushable=False Physics=PHYS_Rotating RemoteRole=ROLE_SimulatedProxy Mesh=LodMesh'DeusExDeco.CeilingFan' CollisionRadius=45.750000 CollisionHeight=3.300000 bCollideWorld=False bFixedRotationDir=True Mass=50.000000 Buoyancy=30.000000 RotationRate=(Yaw=16384) } |
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