| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.ElectronicDevices
|
+-- DeusEx.VendingMachine
| Variables Summary | |
|---|---|
| String | msgDispensed |
| String | msgEmpty |
| String | msgNoCredits |
| int | numUses |
| VendingMachine | |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_Drink, SC_Snack | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Frob (actor Frobber, Inventory frobWith)) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
Frob Source code| Defaultproperties |
|---|
defaultproperties { msgDispensed="2 credits deducted from your account" msgNoCredits="Costs 2 credits..." numUses=10 msgEmpty="It's empty" bCanBeBase=True ItemName="Vending Machine" Mesh=LodMesh'DeusExDeco.VendingMachine' SoundRadius=8 SoundVolume=96 AmbientSound=Sound'Ambient.Ambient.HumLow3' CollisionRadius=34.000000 CollisionHeight=50.000000 Mass=150.000000 Buoyancy=100.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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