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DeusEx.VendingMachine

Extends
ElectronicDevices

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.ElectronicDevices
            |   
            +-- DeusEx.VendingMachine

Variables Summary
StringmsgDispensed
StringmsgEmpty
StringmsgNoCredits
intnumUses
VendingMachine
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_Drink, SC_Snack

Functions Summary
function BeginPlay ()))
function Frob (actor Frobber, Inventory frobWith))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

msgDispensed Source code

var localized String msgDispensed;

msgEmpty Source code

var localized String msgEmpty;

msgNoCredits Source code

var localized String msgNoCredits;

numUses Source code

var int numUses;

VendingMachine

SkinColor Source code

var(VendingMachine) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_Drink, SC_Snack
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Frob Source code

function Frob ( actor Frobber, Inventory frobWith) )


Defaultproperties

defaultproperties
{
     msgDispensed="2 credits deducted from your account"
     msgNoCredits="Costs 2 credits..."
     numUses=10
     msgEmpty="It's empty"
     bCanBeBase=True
     ItemName="Vending Machine"
     Mesh=LodMesh'DeusExDeco.VendingMachine'
     SoundRadius=8
     SoundVolume=96
     AmbientSound=Sound'Ambient.Ambient.HumLow3'
     CollisionRadius=34.000000
     CollisionHeight=50.000000
     Mass=150.000000
     Buoyancy=100.000000
}

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Creation time: Mon 8/11/2021 16:31:19.030 - Created with UnCodeX