Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.CageLight
Variables Summary | |
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CageLight | |
bool | bOn |
ESkinColor | SkinColor |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
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BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Enumerations Summary | ||
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ESkinColor SC_1, SC_2, SC_3, SC_4, SC_5, SC_6 |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | PostBeginPlay ())) | |
![]() | Trigger (Actor Other, Pawn Instigator)) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bOn=True HitPoints=5 bInvincible=True FragType=Class'DeusEx.GlassFragment' bHighlight=False bCanBeBase=True ItemName="Light Fixture" bPushable=False Physics=PHYS_None Mesh=LodMesh'DeusExDeco.CageLight' ScaleGlow=2.000000 CollisionRadius=17.139999 CollisionHeight=17.139999 LightType=LT_Steady LightBrightness=255 LightHue=32 LightSaturation=224 LightRadius=8 Mass=20.000000 Buoyancy=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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