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DeusEx.CageLight

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.CageLight

Variables Summary
CageLight
boolbOn
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
ESkinColor
SC_1, SC_2, SC_3, SC_4, SC_5, SC_6

Functions Summary
function BeginPlay ()))
function PostBeginPlay ()))
function Trigger (Actor Other, Pawn Instigator))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

CageLight

bOn Source code

var(CageLight) bool bOn;

SkinColor Source code

var(CageLight) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_1, SC_2, SC_3, SC_4, SC_5, SC_6
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     bOn=True
     HitPoints=5
     bInvincible=True
     FragType=Class'DeusEx.GlassFragment'
     bHighlight=False
     bCanBeBase=True
     ItemName="Light Fixture"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.CageLight'
     ScaleGlow=2.000000
     CollisionRadius=17.139999
     CollisionHeight=17.139999
     LightType=LT_Steady
     LightBrightness=255
     LightHue=32
     LightSaturation=224
     LightRadius=8
     Mass=20.000000
     Buoyancy=10.000000
}

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Creation time: Mon 8/11/2021 16:31:03.282 - Created with UnCodeX