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DeusEx.CageLight


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//=============================================================================
// CageLight.
//=============================================================================
class CageLight extends DeusExDecoration;

enum ESkinColor
{
    SC_1,
    SC_2,
    SC_3,
    SC_4,
    SC_5,
    SC_6
};

var() ESkinColor SkinColor;
var() bool bOn;

function Trigger(Actor Other, Pawn Instigator)
{
    Super.Trigger(Other, Instigator);

    if (!bOn)
    {
        bOn = True;
        LightType = LT_Steady;
        bUnlit = True;
        ScaleGlow = 2.0;
    }
    else
    {
        bOn = False;
        LightType = LT_None;
        bUnlit = False;
        ScaleGlow = 1.0;
    }
}

function BeginPlay()
{
    Super.BeginPlay();

    switch (SkinColor)
    {
        case SC_1:  Skin = Texture'CageLightTex1'; break;
        case SC_2:  Skin = Texture'CageLightTex2'; break;
        case SC_3:  Skin = Texture'CageLightTex3'; break;
        case SC_4:  Skin = Texture'CageLightTex4'; break;
        case SC_5:  Skin = Texture'CageLightTex5'; break;
        case SC_6:  Skin = Texture'CageLightTex6'; break;
    }
}

function PostBeginPlay()
{
    Super.PostBeginPlay();

    if (!bOn)
        LightType = LT_None;
}

defaultproperties
{
     bOn=True
     HitPoints=5
     bInvincible=True
     FragType=Class'DeusEx.GlassFragment'
     bHighlight=False
     bCanBeBase=True
     ItemName="Light Fixture"
     bPushable=False
     Physics=PHYS_None
     Mesh=LodMesh'DeusExDeco.CageLight'
     ScaleGlow=2.000000
     CollisionRadius=17.139999
     CollisionHeight=17.139999
     LightType=LT_Steady
     LightBrightness=255
     LightHue=32
     LightSaturation=224
     LightRadius=8
     Mass=20.000000
     Buoyancy=10.000000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:23.350 - Created with UnCodeX