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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Button1
Variables Summary | |
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bool | bIsMoving |
bool | isPressed |
Vector | lastLoc |
Vector | rpcLocation |
Button1 | |
bool | bLit |
float | buttonLitTime |
sound | buttonSound1 |
sound | buttonSound2 |
EButtonType | ButtonType |
bool | bWaitForEvent |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
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BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Enumerations Summary | ||
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EButtonType BT_Up, BT_Down, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_Blank |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | Bump (actor Other)) | |
![]() | Frob (Actor Frobber, Inventory frobWith)) | |
![]() | SetSkin (EButtonType type, bool lit)) | |
![]() | SupportActor (Actor standingActor)) | |
![]() | Tick (float deltaTime )) | |
![]() | Timer ())) | |
![]() | Trigger (Actor Other, Pawn Instigator)) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ButtonType=BT_Blank buttonLitTime=0.500000 buttonSound1=Sound'DeusExSounds.Generic.Beep1' bInvincible=True ItemName="Button" bPushable=False Physics=PHYS_None RemoteRole=ROLE_SimulatedProxy Mesh=LodMesh'DeusExDeco.Button1' CollisionRadius=2.000000 CollisionHeight=2.000000 bCollideWorld=False bBlockActors=False Mass=5.000000 Buoyancy=2.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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