Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.Button1

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Button1

Variables Summary
boolbIsMoving
boolisPressed
VectorlastLoc
VectorrpcLocation
Button1
boolbLit
floatbuttonLitTime
soundbuttonSound1
soundbuttonSound2
EButtonTypeButtonType
boolbWaitForEvent
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
EButtonType
BT_Up, BT_Down, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_Blank

Functions Summary
function BeginPlay ()))
function Bump (actor Other))
function Frob (Actor Frobber, Inventory frobWith))
function SetSkin (EButtonType type, bool lit))
function SupportActor (Actor standingActor))
function Tick (float deltaTime ))
function Timer ()))
function Trigger (Actor Other, Pawn Instigator))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

bIsMoving Source code

var bool bIsMoving;

isPressed Source code

var bool isPressed;

lastLoc Source code

var Vector lastLoc;

rpcLocation Source code

var Vector rpcLocation;

Button1

bLit Source code

var(Button1) bool bLit;

buttonLitTime Source code

var(Button1) float buttonLitTime;

buttonSound1 Source code

var(Button1) sound buttonSound1;

buttonSound2 Source code

var(Button1) sound buttonSound2;

ButtonType Source code

var(Button1) EButtonType ButtonType;

bWaitForEvent Source code

var(Button1) bool bWaitForEvent;


Enumerations Detail

EButtonType Source code

enum EButtonType
{
BT_Up, BT_Down, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_Blank
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Bump Source code

function Bump ( actor Other) )

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

SetSkin Source code

function SetSkin ( EButtonType type, bool lit) )

SupportActor Source code

singular function SupportActor ( Actor standingActor) )

Tick Source code

simulated function Tick ( float deltaTime ) )

Timer Source code

function Timer ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )


Defaultproperties

defaultproperties
{
     ButtonType=BT_Blank
     buttonLitTime=0.500000
     buttonSound1=Sound'DeusExSounds.Generic.Beep1'
     bInvincible=True
     ItemName="Button"
     bPushable=False
     Physics=PHYS_None
     RemoteRole=ROLE_SimulatedProxy
     Mesh=LodMesh'DeusExDeco.Button1'
     CollisionRadius=2.000000
     CollisionHeight=2.000000
     bCollideWorld=False
     bBlockActors=False
     Mass=5.000000
     Buoyancy=2.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:03.245 - Created with UnCodeX