Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Vehicles | +-- DeusEx.AttackHelicopter
Variables Summary |
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Inherited Variables from DeusEx.Vehicles |
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bInWorld, WorldPosition |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary | ||
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![]() | BeginState ())) Flying | |
![]() | SupportActor (Actor standingActor)) |
Inherited Functions from DeusEx.Vehicles |
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EnterWorld, InterpolateEnd, LeaveWorld, PostBeginPlay, PutInWorld |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName="Attack Helicopter" Mesh=LodMesh'DeusExDeco.AttackHelicopter' SoundRadius=160 SoundVolume=192 AmbientSound=Sound'Ambient.Ambient.Helicopter' CollisionRadius=461.230011 CollisionHeight=87.839996 Mass=6000.000000 Buoyancy=1000.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |