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DeusEx.AttackHelicopter

Extends
Vehicles

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Vehicles
            |   
            +-- DeusEx.AttackHelicopter

Variables Summary
Inherited Variables from DeusEx.Vehicles
bInWorld, WorldPosition
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function BeginState ()))
Flying
function SupportActor (Actor standingActor))
Inherited Functions from DeusEx.Vehicles
EnterWorld, InterpolateEnd, LeaveWorld, PostBeginPlay, PutInWorld
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange

States Summary
Flying Source code
auto state Flying
BeginState


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

SupportActor Source code

singular function SupportActor ( Actor standingActor) )


Defaultproperties

defaultproperties
{
     ItemName="Attack Helicopter"
     Mesh=LodMesh'DeusExDeco.AttackHelicopter'
     SoundRadius=160
     SoundVolume=192
     AmbientSound=Sound'Ambient.Ambient.Helicopter'
     CollisionRadius=461.230011
     CollisionHeight=87.839996
     Mass=6000.000000
     Buoyancy=1000.000000
}

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Creation time: Mon 8/11/2021 16:31:02.311 - Created with UnCodeX