Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.Vehicles | +-- DeusEx.MiniSub
Variables Summary |
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Inherited Variables from DeusEx.Vehicles |
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bInWorld, WorldPosition |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary |
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Inherited Functions from DeusEx.Vehicles |
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EnterWorld, InterpolateEnd, LeaveWorld, PostBeginPlay, PutInWorld |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Defaultproperties |
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defaultproperties { ItemName="Mini-Submarine" Texture=Texture'DeusExItems.Skins.ReflectionMapTex1' Mesh=LodMesh'DeusExDeco.MiniSub' CollisionRadius=110.629997 CollisionHeight=53.439999 Mass=10000.000000 Buoyancy=10000.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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