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//============================================================================= // ComputerScreenLogin //============================================================================= class ComputerScreenLogin expands ComputerUIWindow; var MenuUIActionButtonWindow btnLogin; var MenuUIActionButtonWindow btnCancel; var MenuUISmallLabelWindow winLoginInfo; var MenuUIEditWindow editUserName; var MenuUIEditWindow editPassword; var Window winLogo; var localized String UserNameLabel; var localized String PasswordLabel; var localized String InvalidLoginMessage; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { Super.InitWindow(); EnableButtons(); } // ---------------------------------------------------------------------- // CreateControls() // ---------------------------------------------------------------------- function CreateControls() { Super.CreateControls(); btnCancel = winButtonBar.AddButton(ButtonLabelCancel, HALIGN_Right); btnLogin = winButtonBar.AddButton(ButtonLabelLogin, HALIGN_Right); CreateMenuLabel(10, 22, UserNameLabel, winClient); CreateMenuLabel(10, 55, PasswordLabel, winClient); editUserName = CreateMenuEditWindow(105, 20, 143, 20, winClient); editPassword = CreateMenuEditWindow(105, 54, 143, 20, winClient); CreateLogo(); CreateLoginInfoWindow(); } // ---------------------------------------------------------------------- // CreateLogo() // ---------------------------------------------------------------------- function CreateLogo() { winLogo = winClient.NewChild(Class'Window'); winLogo.SetPos(276, 5); winLogo.SetSize(61, 61); winLogo.SetBackgroundStyle(DSTY_Masked); } // ---------------------------------------------------------------------- // CreateLoginInfoWindow() // ---------------------------------------------------------------------- function CreateLoginInfoWindow() { winLoginInfo = MenuUISmallLabelWindow(winClient.NewChild(Class'MenuUISmallLabelWindow')); winLoginInfo.SetPos(10, 97); winLoginInfo.SetSize(320, 25); winLoginInfo.SetTextAlignments(HALIGN_Left, VALIGN_Center); winLoginInfo.SetTextMargins(0, 0); } // ---------------------------------------------------------------------- // SetLogo() // ---------------------------------------------------------------------- function SetLogo(Texture newLogo) { if (winLogo != None) winLogo.SetBackground(newLogo); } // ---------------------------------------------------------------------- // SetCompOwner() // ---------------------------------------------------------------------- function SetCompOwner(ElectronicDevices newCompOwner) { Super.SetCompOwner(newCompOwner); // Update the title, texture and description winTitle.SetTitle(Sprintf(Title, Computers(compOwner).GetNodeName())); winLoginInfo.SetText(Computers(compOwner).GetNodeDesc()); SetFocusWindow(editUserName); SetLogo(Computers(compOwner).GetNodeTexture()); } // ---------------------------------------------------------------------- // SetNetworkTerminal() // ---------------------------------------------------------------------- function SetNetworkTerminal(NetworkTerminal newTerm) { Super.SetNetworkTerminal(newTerm); // If the user already hacked this computer, then set the // "Hack" button to "Return" if (winTerm != None) winTerm.SetHackButtonToReturn(); } // ---------------------------------------------------------------------- // ButtonActivated() // ---------------------------------------------------------------------- function bool ButtonActivated( Window buttonPressed ) { local bool bHandled; bHandled = True; switch( buttonPressed ) { case btnLogin: ProcessLogin(); break; case btnCancel: CloseScreen("EXIT"); break; default: bHandled = False; break; } if (bHandled) return True; else return Super.ButtonActivated(buttonPressed); } // ---------------------------------------------------------------------- // EditActivated() // // Allow the user to press [Return] to accept the username/password // ---------------------------------------------------------------------- event bool EditActivated(window edit, bool bModified) { if (btnLogin.IsSensitive()) { ProcessLogin(); return True; } else { return False; } } // ---------------------------------------------------------------------- // ProcessLogin() // ---------------------------------------------------------------------- function ProcessLogin() { local string userName; local int userIndex; local int compIndex; local int userSkillLevel; local bool bSuccessfulLogin; bSuccessfulLogin = False; userIndex = -1; // Verify that this is a valid userid/password combination // First check the name for (compIndex=0; compIndex<Computers(compOwner).NumUsers(); compIndex++) { if (Caps(editUsername.GetText()) == Caps(Computers(compOwner).GetUserName(compIndex))) { userName = Caps(Computers(compOwner).GetUserName(compIndex)); userIndex = compIndex; break; } } if (userIndex != -1) { if (Caps(editPassword.GetText()) == Caps(Computers(compOwner).GetPassword(userIndex))) { bSuccessfulLogin = True; } } if (bSuccessfulLogin) { winTerm.SetLoginInfo(userName, userIndex); // set the user's access level if it's higher than the player's userSkillLevel = Computers(compOwner).GetAccessLevel(userIndex); if (winTerm.GetSkillLevel() < userSkillLevel) winTerm.SetSkillLevel(userSkillLevel); CloseScreen("LOGIN"); } else { // Print a message about invalid login winLoginInfo.SetText(InvalidLoginMessage); // Clear text fields and reset focus editUserName.SetText(""); editPassword.SetText(""); SetFocusWindow(editUserName); } } // ---------------------------------------------------------------------- // TextChanged() // ---------------------------------------------------------------------- event bool TextChanged(window edit, bool bModified) { EnableButtons(); return False; } // ---------------------------------------------------------------------- // EnableButtons() // ---------------------------------------------------------------------- function EnableButtons() { // Text must be entered in the two fields for the login button to be // enabled btnLogin.SetSensitivity((editUsername.GetText() != "") && (editPassword.GetText() != "")); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { UserNameLabel="User Name" PasswordLabel="Password" InvalidLoginMessage="LOGIN ERROR - ACCESS DENIED" Title="Welcome to %s" ClientWidth=343 ClientHeight=151 clientTextures(0)=Texture'DeusExUI.UserInterface.ComputerLogonBackground_1' clientTextures(1)=Texture'DeusExUI.UserInterface.ComputerLogonBackground_2' textureRows=1 textureCols=2 statusPosY=131 ComputerNodeFunctionLabel="Login" } |
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