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DeusEx.ConPlayBark


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//=============================================================================
// ConPlayBark
//=============================================================================
class ConPlayBark expands Actor;

var Conversation con;

// ----------------------------------------------------------------------
// SetConversation()
// ----------------------------------------------------------------------

function SetConversation(Conversation newCon)
{
    con = newCon;
}

// ----------------------------------------------------------------------
// GetBarkSpeech()
// ----------------------------------------------------------------------

function ConSpeech GetBarkSpeech()
{
    local ConEvent event;
    local ConSpeech outSpeech;

    // Abort if we don't have a valid conversation
    if (con == None)
        return None;

    // Default return value
    outSpeech = None;

    // Loop through the events until we hit some speech
    event = con.eventList;

    while(event != None)
    {
        switch(event.eventType)
        {
            case ET_Speech:
                outSpeech = ConEventSpeech(event).conSpeech;
                event = None;
                break;
            
            case ET_Jump:
                event = ProcessEventJump(ConEventJump(event));
                break;

            case ET_Random:
                event = ProcessEventRandomLabel(ConEventRandomLabel(event));
                break;

            case ET_End:
                event = None;
                break;

            default:
                event = event.nextEvent;
                break;
        }
    }

    return outSpeech;
}

// ----------------------------------------------------------------------
// ProcessEventJump()
// ----------------------------------------------------------------------

function ConEvent ProcessEventJump(ConEventJump event)
{
    local ConEvent nextEvent;

    // Check to see if the jump label is empty.  If so, then we just want
    // to fall through to the next event.  This can happen when jump
    // events get inserted during the import process.  ConEdit will not
    // allow the user to create events like this. 

    if (event.jumpLabel == "")
    {
        nextEvent = event.nextEvent;
    }
    else
    {
        if ((event.jumpCon != None) && (event.jumpCon != con))
            nextEvent = None;           // not yet supported
        else
            nextEvent = con.GetEventFromLabel(event.jumpLabel);
    }

    return nextEvent;
}

// ----------------------------------------------------------------------
// ProcessEventRandomLabel()
// ----------------------------------------------------------------------

function ConEvent ProcessEventRandomLabel(ConEventRandomLabel event)
{
    local String nextLabel;

    // Pick a random label
    nextLabel = event.GetRandomLabel();

    return con.GetEventFromLabel(nextLabel);
}

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:24.755 - Created with UnCodeX