Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
//============================================================================= // Cop. //============================================================================= class Cop extends HumanMilitary; defaultproperties { CarcassType=Class'DeusEx.CopCarcass' WalkingSpeed=0.296000 walkAnimMult=0.750000 GroundSpeed=200.000000 Mesh=LodMesh'DeusExCharacters.GM_DressShirt' MultiSkins(0)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(1)=Texture'DeusExItems.Skins.PinkMaskTex' MultiSkins(2)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.CopTex2' MultiSkins(4)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(5)=Texture'DeusExCharacters.Skins.CopTex1' MultiSkins(6)=Texture'DeusExCharacters.Skins.FramesTex2' MultiSkins(7)=Texture'DeusExCharacters.Skins.LensesTex2' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="Cop" FamiliarName="Cop" UnfamiliarName="Cop" } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |