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//============================================================================= // CopCarcass. //============================================================================= class CopCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_DressShirt_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_DressShirt_CarcassC' Mesh=LodMesh'DeusExCharacters.GM_DressShirt_Carcass' MultiSkins(0)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(1)=Texture'DeusExItems.Skins.PinkMaskTex' MultiSkins(2)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.CopTex2' MultiSkins(4)=Texture'DeusExCharacters.Skins.CopTex0' MultiSkins(5)=Texture'DeusExCharacters.Skins.CopTex1' MultiSkins(6)=Texture'DeusExCharacters.Skins.FramesTex2' MultiSkins(7)=Texture'DeusExCharacters.Skins.LensesTex2' CollisionRadius=40.000000 } |
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