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DeusEx.DeusExCarcass

Extends
Carcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- DeusEx.DeusExCarcass

Direct Known Subclasses:

AlexJacobsonCarcass, AnnaNavarreCarcass, BartenderCarcass, BoatPersonCarcass, BobPageCarcass, BumFemaleCarcass, BumMale2Carcass, BumMale3Carcass, BumMaleCarcass, Businessman1Carcass, Businessman2Carcass, Businessman3Carcass, Businesswoman1Carcass, ButlerCarcass, CatCarcass, ChadCarcass, ChefCarcass, ChildMale2Carcass, ChildMaleCarcass, CopCarcass, DobermanCarcass, DoctorCarcass, Female1Carcass, Female2Carcass, Female3Carcass, Female4Carcass, FordSchickCarcass, GarySavageCarcass, GilbertRentonCarcass, GordonQuickCarcass, GrayCarcass, GreaselCarcass, GuntherHermannCarcass, HarleyFilbenCarcass, HKMilitaryCarcass, Hooker1Carcass, Hooker2Carcass, HowardStrongCarcass, JaimeReyesCarcass, JanitorCarcass, JCDentonMaleCarcass, JockCarcass, JoeGreeneCarcass, JoJoFineCarcass, JordanSheaCarcass, JosephManderleyCarcass, JuanLebedevCarcass, JunkieFemaleCarcass, JunkieMaleCarcass, KarkianBabyCarcass, KarkianCarcass, LowerClassFemaleCarcass, LowerClassMale2Carcass, LowerClassMaleCarcass, MaggieChowCarcass, MaidCarcass, Male1Carcass, Male2Carcass, Male3Carcass, Male4Carcass, MargaretWilliamsCarcass, MaxChenCarcass, MechanicCarcass, MIBCarcass, MichaelHamnerCarcass, MJ12CommandoCarcass, MJ12TroopCarcass, MorganEverettCarcass, MuttCarcass, NathanMadisonCarcass, NicoletteDuClareCarcass, NurseCarcass, PaulDentonCarcass, PhilipMeadCarcass, PigeonCarcass, RachelMeadCarcass, RatCarcass, RiotCopCarcass, SailorCarcass, SamCarterCarcass, SandraRentonCarcass, SarahMeadCarcass, ScientistFemaleCarcass, ScientistMaleCarcass, ScubaDiverCarcass, SeagullCarcass, SecretaryCarcass, SecretServiceCarcass, SmugglerCarcass, SoldierCarcass, StantonDowdCarcass, TerroristCarcass, TerroristCommanderCarcass, ThugMale2Carcass, ThugMale3Carcass, ThugMaleCarcass, TiffanySavageCarcass, TobyAtanweCarcass, TracerTongCarcass, TriadLumPath2Carcass, TriadLumPathCarcass, TriadRedArrowCarcass, UNATCOTroopCarcass, WaltonSimonsCarcass, WIBCarcass

Variables Summary
NameAlliance
boolbAnimalCarcass
boolbGenerateFlies
boolbInit
boolbNotDead
boolbQueuedDestroy
boolbSearchMsgPrinted
NameCarcassName
FlyGeneratorflyGen
stringitemName
NameKillerAlliance
StringKillerBindName
intMaxDamage
stringmsgAnimalCarcass
stringmsgCannotPickup
stringmsgEmpty
stringmsgNotDead
StringmsgRecharged
stringmsgSearching
DeusExCarcass
boolbEmitCarcass
boolbHighlight
boolbInvincible
Display
meshMesh2
meshMesh3
Inventory
InventoryItemCarcassInitialInventory[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Structures Summary
InventoryItemCarcass
Inventory, count

Functions Summary
functionbool AddInventory (inventory NewItem ))
function AddReceivedItem (DeusExPlayer player, Inventory item, int count))
function ChunkUp (int Damage))
functionbool DeleteInventory (inventory Item ))
function Destroyed ()))
function Frob (Actor Frobber, Inventory frobWith))
function HandleLanding ()))
Dead
function InitFor (Actor Other))
function PostBeginPlay ()))
function SetScaleGlow ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitLocation, Vector momentum, name damageType))
function Tick (float deltaSeconds))
function Timer ()))
function Timer ()))
Dead
function ZoneChange (ZoneInfo NewZone))
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Dead Source code
auto state Dead
HandleLanding, Timer


Variables Detail

Alliance Source code

var Name Alliance;

bAnimalCarcass Source code

var bool bAnimalCarcass;

bGenerateFlies Source code

var bool bGenerateFlies;

bInit Source code

var bool bInit;

bNotDead Source code

var bool bNotDead;

bQueuedDestroy Source code

var bool bQueuedDestroy;

bSearchMsgPrinted Source code

var bool bSearchMsgPrinted;

CarcassName Source code

var Name CarcassName;

flyGen Source code

var FlyGenerator flyGen;

itemName Source code

var localized string itemName;

KillerAlliance Source code

var Name KillerAlliance;

KillerBindName Source code

var String KillerBindName;

MaxDamage Source code

var int MaxDamage;

msgAnimalCarcass Source code

var localized string msgAnimalCarcass;

msgCannotPickup Source code

var localized string msgCannotPickup;

msgEmpty Source code

var localized string msgEmpty;

msgNotDead Source code

var localized string msgNotDead;

msgRecharged Source code

var localized String msgRecharged;

msgSearching Source code

var localized string msgSearching;

DeusExCarcass

bEmitCarcass Source code

var(DeusExCarcass) bool bEmitCarcass;

bHighlight Source code

var(DeusExCarcass) bool bHighlight;

bInvincible Source code

var(DeusExCarcass) bool bInvincible;

Display

Mesh2 Source code

var(Display) mesh Mesh2;

Mesh3 Source code

var(Display) mesh Mesh3;

Inventory

InitialInventory[8] Source code

var(Inventory) InventoryItemCarcass InitialInventory[8];


Structures Detail

InventoryItemCarcass Source code

struct InventoryItemCarcass
{
var(DeusExCarcass) int count;
var(DeusExCarcass) class<Inventory> Inventory;
};



Functions Detail

AddInventory Source code

function bool AddInventory ( inventory NewItem ) )

AddReceivedItem Source code

function AddReceivedItem ( DeusExPlayer player, Inventory item, int count) )

ChunkUp Source code

function ChunkUp ( int Damage) )

DeleteInventory Source code

function bool DeleteInventory ( inventory Item ) )

Destroyed Source code

function Destroyed ( ) )

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

HandleLanding Dead Source code

function HandleLanding ( ) )

InitFor Source code

function InitFor ( Actor Other) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SetScaleGlow Source code

function SetScaleGlow ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitLocation, Vector momentum, name damageType) )

Tick Source code

function Tick ( float deltaSeconds) )

Timer Source code

function Timer ( ) )

Timer Dead Source code

function Timer ( ) )

ZoneChange Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     bHighlight=True
     msgSearching="You found:"
     msgEmpty="You don't find anything"
     msgNotDead="Unconscious"
     msgAnimalCarcass="Animal Carcass"
     msgCannotPickup="You cannot pickup the %s"
     msgRecharged="Recharged %d points"
     ItemName="Dead Body"
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.000000
     CollisionRadius=20.000000
     CollisionHeight=7.000000
     bCollideWorld=False
     Mass=150.000000
     Buoyancy=170.000000
     BindName="DeadBody"
     bVisionImportant=True
}

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Creation time: Mon 8/11/2021 16:31:05.585 - Created with UnCodeX