| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- DeusEx.DeusExCarcass
|
+-- DeusEx.SeagullCarcass
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExCarcass |
|---|
| Alliance, bAnimalCarcass, bEmitCarcass, bGenerateFlies, bHighlight, bInit, bInvincible, bNotDead, bQueuedDestroy, bSearchMsgPrinted, CarcassName, flyGen, InitialInventory[8], itemName, KillerAlliance, KillerBindName, MaxDamage, Mesh2, Mesh3, msgAnimalCarcass, msgCannotPickup, msgEmpty, msgNotDead, msgRecharged, msgSearching |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Structures Summary |
|---|
| Inherited Structures from DeusEx.DeusExCarcass |
|---|
| InventoryItemCarcass |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.DeusExCarcass |
|---|
| AddInventory, AddReceivedItem, ChunkUp, DeleteInventory, Destroyed, Frob, HandleLanding, InitFor, PostBeginPlay, SetScaleGlow, TakeDamage, Tick, Timer, ZoneChange |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Defaultproperties |
|---|
defaultproperties { Mesh2=LodMesh'DeusExCharacters.SeagullCarcass' Mesh3=LodMesh'DeusExCharacters.SeagullCarcass' bAnimalCarcass=True Mesh=LodMesh'DeusExCharacters.SeagullCarcass' CollisionRadius=15.000000 CollisionHeight=2.600000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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