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DeusEx.Seagull

Extends
Bird

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- DeusEx.ScriptedPawn
         |   
         +-- DeusEx.Animal
            |   
            +-- DeusEx.Bird
               |   
               +-- DeusEx.Seagull

Variables Summary
Inherited Variables from DeusEx.Bird
fright, hitTimer, initialRate, lastCheck, LikesFlying, stuck, WaitAnim
Inherited Variables from DeusEx.Animal
aggressiveTimer, bBefriendFoodGiver, BestDist, BestFood, bFleeBigPawns, bFoodOverridesAttack, bMessyEater, bPauseWhenEating, bPlayDying, checkAggTimer, fleePawnTimer, Food, FoodClass, FoodDamage, FoodHealth, FoodIndex, FoodTimer

Functions Summary
Inherited Functions from DeusEx.Bird
BeginPlay, BeginState, CheckDestination, CheckStuck, EndState, FleeFromPawn, HeardNoise, HitWall, MakeFrightened, PickDestination, PickFinalDestination, PickInitialDestination, PlayFlying, PlayWaiting, ReadyToLand, TakeDamage, Tick, TweenToWaiting
Inherited Functions from DeusEx.Animal
AnimEnd, BeginState, Chomp, ComputeFallDirection, EndState, FleeFromPawn, FrightenedByPawn, GetChompPosition, GetFeedSpot, GetMaxDistance, GetSwimPivot, GotoDisabledState, HandleDamage, HitWall, InterestedInFood, IsInRange, IsValidFood, ModifyDamage, Munch, PickDestination, PlayAreaSecureSound, PlayAttack, PlayCowerBegin, PlayCowerEnd, PlayCowering, PlayCrawling, PlayCriticalDamageSound, PlayDuck, PlayDying, PlayEating, PlayEatingSound, PlayFalling, PlayFiring, PlayGoingForAlarmSound, PlayIdleSound, PlayLanded, PlayOutOfAmmoSound, PlayPanicRunning, PlayPauseWhenEating, PlayPushing, PlayRising, PlayRubbingEyes, PlayRubbingEyesEnd, PlayRubbingEyesStart, PlayRunning, PlayRunningAndFiring, PlayScanningSound, PlaySearchingSound, PlayShoot, PlaySitting, PlaySittingDown, PlayStandingUp, PlayStartEating, PlayStopEating, PlayStunned, PlaySwimming, PlayTakingHit, PlayTargetAcquiredSound, PlayTargetLostSound, PlayTurning, PlayWaiting, PlayWalking, SetFall, ShouldBeStartled, ShouldDropWeapon, ShouldFlee, SpewBlood, Tick, TweenToAttack, TweenToRunning, TweenToShoot, TweenToSwimming, TweenToWaiting, TweenToWalking


Defaultproperties

defaultproperties
{
     CarcassType=Class'DeusEx.SeagullCarcass'
     WalkingSpeed=0.666667
     GroundSpeed=24.000000
     WaterSpeed=8.000000
     AirSpeed=150.000000
     AccelRate=500.000000
     JumpZ=0.000000
     BaseEyeHeight=3.000000
     Health=20
     UnderWaterTime=20.000000
     AttitudeToPlayer=ATTITUDE_Fear
     HealthHead=20
     HealthTorso=20
     HealthLegLeft=20
     HealthLegRight=20
     HealthArmLeft=20
     HealthArmRight=20
     Alliance=Seagull
     DrawType=DT_Mesh
     Mesh=LodMesh'DeusExCharacters.Seagull'
     CollisionRadius=16.000000
     CollisionHeight=6.500000
     Mass=2.000000
     Buoyancy=2.500000
     RotationRate=(Pitch=8000)
     BindName="Seagull"
     FamiliarName="Seagull"
     UnfamiliarName="Seagull"
}

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Creation time: Mon 8/11/2021 16:31:15.296 - Created with UnCodeX