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DeusEx.SeagullGenerator

Extends
PawnGenerator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- DeusEx.PawnGenerator
         |   
         +-- DeusEx.SeagullGenerator

Variables Summary
Inherited Variables from DeusEx.PawnGenerator
ActiveArea, Alliance, bActive, bDying, bGeneratorIsHome, bLOSCheck, bPawnsTransient, bRandomCount, bRandomTypes, bRepopulate, bScoutInit, bTriggered, CoastPeriod, CoastTimer, FlockCenter, Focus, GroundLocation, LastGenLocation, LastGenRotation, MaxCount, Orders, OrderTag, PawnClasses[8], PawnCount, PawnHomeExtent, Pawns[32], PoolCount, Radius, RandomVelocity, Scout, StatusTimer, SumVelocities, TryTimer, TurnPeriod, VelocityTimer
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Structures Summary
Inherited Structures from DeusEx.PawnGenerator
PawnData, PawnTypes

Functions Summary
Inherited Functions from DeusEx.PawnGenerator
Burst, CheckPawnStatus, ComputeGroundLocation, Destroyed, FindUsedPawnClass, GenerateCoastPeriod, GeneratePawn, GenerateRandomVelocity, GetClassPhysics, InvalidatePawn, IsActorUnnecessary, IsPawnValid, PickRandomClass, PlayerCanSeeActor, PostBeginPlay, SetAllHome, SetPawnHome, SpawnScout, StopGenerator, Tick, Trigger, UpdateSumVelocities


Defaultproperties

defaultproperties
{
     PawnClasses(0)=(Count=12,PawnClass=Class'DeusEx.Seagull')
     Alliance=Seagull
     ActiveArea=1500.000000
     Radius=500.000000
     MaxCount=8
     bPawnsTransient=True
}

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Creation time: Mon 8/11/2021 16:31:15.337 - Created with UnCodeX