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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Furniture
|
+-- DeusEx.Seat
Chair1, ChairLeather, CouchLeather, HKChair, HKCouch, OfficeChair, WHBenchEast, WHBenchLibrary, WHChairDining, WHChairOvalOffice, WHChairPink, WHRedCouch
| Variables Summary | |
|---|---|
| vector | InitialPosition |
| int | numSitPoints |
| Actor | sittingActor[4] |
| Seat | |
| Vector | sitPoint[4] |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Bump (actor Other)) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
Bump Source code| Defaultproperties |
|---|
defaultproperties { sitPoint(0)=(X=-1000.000000,Y=-1000.000000,Z=-1000.000000) sitPoint(1)=(X=-1000.000000,Y=-1000.000000,Z=-1000.000000) sitPoint(2)=(X=-1000.000000,Y=-1000.000000,Z=-1000.000000) sitPoint(3)=(X=-1000.000000,Y=-1000.000000,Z=-1000.000000) bCanBeBase=True } |
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