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DeusEx.PaulDentonCarcass

Extends
DeusExCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- DeusEx.DeusExCarcass
            |   
            +-- DeusEx.PaulDentonCarcass

Variables Summary
Inherited Variables from DeusEx.DeusExCarcass
Alliance, bAnimalCarcass, bEmitCarcass, bGenerateFlies, bHighlight, bInit, bInvincible, bNotDead, bQueuedDestroy, bSearchMsgPrinted, CarcassName, flyGen, InitialInventory[8], itemName, KillerAlliance, KillerBindName, MaxDamage, Mesh2, Mesh3, msgAnimalCarcass, msgCannotPickup, msgEmpty, msgNotDead, msgRecharged, msgSearching
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Structures Summary
Inherited Structures from DeusEx.DeusExCarcass
InventoryItemCarcass

Functions Summary
function PostPostBeginPlay ()))
function SetSkin (DeusExPlayer player))
Inherited Functions from DeusEx.DeusExCarcass
AddInventory, AddReceivedItem, ChunkUp, DeleteInventory, Destroyed, Frob, HandleLanding, InitFor, PostBeginPlay, SetScaleGlow, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

PostPostBeginPlay Source code

function PostPostBeginPlay ( ) )

SetSkin Source code

function SetSkin ( DeusExPlayer player) )


Defaultproperties

defaultproperties
{
     Mesh2=LodMesh'DeusExCharacters.GM_Trench_CarcassB'
     Mesh3=LodMesh'DeusExCharacters.GM_Trench_CarcassC'
     Mesh=LodMesh'DeusExCharacters.GM_Trench_Carcass'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.PaulDentonTex0'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.PaulDentonTex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex8'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.PaulDentonTex0'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.PaulDentonTex1'
     MultiSkins(5)=Texture'DeusExCharacters.Skins.PaulDentonTex2'
     MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
     CollisionRadius=40.000000
}

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Creation time: Mon 8/11/2021 16:31:13.480 - Created with UnCodeX