Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- DeusEx.DeusExCarcass | +-- DeusEx.Businessman1Carcass
Variables Summary |
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Inherited Variables from DeusEx.DeusExCarcass |
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Alliance, bAnimalCarcass, bEmitCarcass, bGenerateFlies, bHighlight, bInit, bInvincible, bNotDead, bQueuedDestroy, bSearchMsgPrinted, CarcassName, flyGen, InitialInventory[8], itemName, KillerAlliance, KillerBindName, MaxDamage, Mesh2, Mesh3, msgAnimalCarcass, msgCannotPickup, msgEmpty, msgNotDead, msgRecharged, msgSearching |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Structures Summary |
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Inherited Structures from DeusEx.DeusExCarcass |
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InventoryItemCarcass |
Functions Summary |
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Inherited Functions from DeusEx.DeusExCarcass |
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AddInventory, AddReceivedItem, ChunkUp, DeleteInventory, Destroyed, Frob, HandleLanding, InitFor, PostBeginPlay, SetScaleGlow, TakeDamage, Tick, Timer, ZoneChange |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Defaultproperties |
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defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_Suit_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_Suit_CarcassC' Mesh=LodMesh'DeusExCharacters.GM_Suit_Carcass' MultiSkins(0)=Texture'DeusExCharacters.Skins.SkinTex4' MultiSkins(1)=Texture'DeusExCharacters.Skins.Businessman1Tex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.SkinTex4' MultiSkins(3)=Texture'DeusExCharacters.Skins.Businessman1Tex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.Businessman1Tex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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