Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.MechanicCarcass

Extends
DeusExCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- DeusEx.DeusExCarcass
            |   
            +-- DeusEx.MechanicCarcass

Variables Summary
Inherited Variables from DeusEx.DeusExCarcass
Alliance, bAnimalCarcass, bEmitCarcass, bGenerateFlies, bHighlight, bInit, bInvincible, bNotDead, bQueuedDestroy, bSearchMsgPrinted, CarcassName, flyGen, InitialInventory[8], itemName, KillerAlliance, KillerBindName, MaxDamage, Mesh2, Mesh3, msgAnimalCarcass, msgCannotPickup, msgEmpty, msgNotDead, msgRecharged, msgSearching
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Structures Summary
Inherited Structures from DeusEx.DeusExCarcass
InventoryItemCarcass

Functions Summary
Inherited Functions from DeusEx.DeusExCarcass
AddInventory, AddReceivedItem, ChunkUp, DeleteInventory, Destroyed, Frob, HandleLanding, InitFor, PostBeginPlay, SetScaleGlow, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Defaultproperties

defaultproperties
{
     Mesh2=LodMesh'DeusExCharacters.GM_Jumpsuit_CarcassB'
     Mesh3=LodMesh'DeusExCharacters.GM_Jumpsuit_CarcassC'
     Texture=Texture'DeusExItems.Skins.PinkMaskTex'
     Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit_Carcass'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.SkinTex4'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.MechanicTex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.MechanicTex1'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.SkinTex4'
     MultiSkins(4)=Texture'DeusExItems.Skins.PinkMaskTex'
     MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(6)=Texture'DeusExCharacters.Skins.MechanicTex3'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:10.947 - Created with UnCodeX