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//============================================================================= // CrateBreakableMedGeneral. //============================================================================= class CrateBreakableMedGeneral extends Containers; defaultproperties { HitPoints=10 FragType=Class'DeusEx.WoodFragment' ItemName="General Supply Crate" contents=Class'DeusEx.Lockpick' bBlockSight=True Skin=Texture'DeusExDeco.Skins.CrateBreakableMedTex2' Mesh=LodMesh'DeusExDeco.CrateBreakableMed' CollisionRadius=34.000000 CollisionHeight=24.000000 Mass=50.000000 Buoyancy=60.000000 } |
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