Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 |
//============================================================================= // DeusExGoal // // An individual goal the player can accomplish throughout the game. // Goals fall into two categories, "Primary" and "Secondary". Primary // goals must be accomplished, the game cannot be finished otherwise. // Secondary goals are optional and not critical to successful completion // of the game. // // TODO: "goalName" should probably be eliminated and we should just use the // base object's name as the Goal name! This makes it easier to track the // goal down and cuts down on another variable in this class. // //============================================================================= class DeusExGoal expands Object; var travel Name goalName; // Goal name, "GOAL_somestring" var travel String text; // Actual goal text var travel Bool bPrimaryGoal; // True if Primary Goal var travel Bool bCompleted; // True if Completed var travel DeusExGoal next; // Next goal // ---------------------------------------------------------------------- // SetName() // ---------------------------------------------------------------------- function SetName( Name newGoalName ) { goalName = newGoalName; } // ---------------------------------------------------------------------- // SetText() // ---------------------------------------------------------------------- function SetText( String newText ) { text = newText; } // ---------------------------------------------------------------------- // SetPrimaryGoal() // ---------------------------------------------------------------------- function SetPrimaryGoal( Bool bNewPrimaryGoal ) { bPrimaryGoal = bNewPrimaryGoal; } // ---------------------------------------------------------------------- // IsPrimaryGoal() // ---------------------------------------------------------------------- function bool IsPrimaryGoal() { return bPrimaryGoal; } // ---------------------------------------------------------------------- // SetCompleted() // // Marks a goal as completed. // ---------------------------------------------------------------------- function SetCompleted() { bCompleted = True; } // ---------------------------------------------------------------------- // IsCompleted() // // Returns whether or not a goal has already been marked as completed. // ---------------------------------------------------------------------- function bool IsCompleted() { return bCompleted; } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |