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DeusEx.DirectionalTrigger


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//=============================================================================
// DirectionalTrigger.
//=============================================================================
class DirectionalTrigger extends Trigger;

singular function Touch(Actor Other)
{
    local Vector X, Y, Z;
    local float dotp;
    local bool bDoIt;

    bDoIt = True;

    // should we even pay attention to this actor?
    if (!IsRelevant(Other))
        return;

    if (Other != None)
    {
        GetAxes(Rotation, X, Y, Z);
        dotp = (Location - Other.Location) dot X;

        // if we're on the wrong side of the trigger, then don't trigger it
        if (dotp > 0.0)
            bDoIt = False;
    }

    if (bDoIt)
        Super.Touch(Other);
}

defaultproperties
{
     ReTriggerDelay=1.000000
     bDirectional=True
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:25.970 - Created with UnCodeX