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//============================================================================= // DirectionalTrigger. //============================================================================= class DirectionalTrigger extends Trigger; singular function Touch(Actor Other) { local Vector X, Y, Z; local float dotp; local bool bDoIt; bDoIt = True; // should we even pay attention to this actor? if (!IsRelevant(Other)) return; if (Other != None) { GetAxes(Rotation, X, Y, Z); dotp = (Location - Other.Location) dot X; // if we're on the wrong side of the trigger, then don't trigger it if (dotp > 0.0) bDoIt = False; } if (bDoIt) Super.Touch(Other); } defaultproperties { ReTriggerDelay=1.000000 bDirectional=True } |
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