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//============================================================================= // Earth. //============================================================================= class Earth expands OutdoorThings; defaultproperties { bStatic=False Physics=PHYS_Rotating Mesh=LodMesh'DeusExDeco.Earth' CollisionRadius=48.000000 CollisionHeight=48.000000 bCollideActors=False bCollideWorld=False bFixedRotationDir=True Mass=10.000000 Buoyancy=5.000000 RotationRate=(Yaw=-128) } |
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