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//============================================================================= // ExplosionLarge. //============================================================================= class ExplosionLarge extends AnimatedSprite; simulated function PostBeginPlay() { local int i; Super.PostBeginPlay(); for (i=0; i<6; i++) Spawn(class'FireComet', None); } defaultproperties { numFrames=8 frames(0)=Texture'DeusExItems.Skins.FlatFXTex20' frames(1)=Texture'DeusExItems.Skins.FlatFXTex21' frames(2)=Texture'DeusExItems.Skins.FlatFXTex22' frames(3)=Texture'DeusExItems.Skins.FlatFXTex23' frames(4)=Texture'DeusExItems.Skins.FlatFXTex24' frames(5)=Texture'DeusExItems.Skins.FlatFXTex25' frames(6)=Texture'DeusExItems.Skins.FlatFXTex26' frames(7)=Texture'DeusExItems.Skins.FlatFXTex27' Texture=Texture'DeusExItems.Skins.FlatFXTex20' } |
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