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//============================================================================= // ExplosionMedium. //============================================================================= class ExplosionMedium extends AnimatedSprite; simulated function PostBeginPlay() { local int i; Super.PostBeginPlay(); for (i=0; i<3; i++) Spawn(class'FireComet', None); } defaultproperties { numFrames=6 frames(0)=Texture'DeusExItems.Skins.FlatFXTex14' frames(1)=Texture'DeusExItems.Skins.FlatFXTex15' frames(2)=Texture'DeusExItems.Skins.FlatFXTex16' frames(3)=Texture'DeusExItems.Skins.FlatFXTex17' frames(4)=Texture'DeusExItems.Skins.FlatFXTex18' frames(5)=Texture'DeusExItems.Skins.FlatFXTex19' Texture=Texture'DeusExItems.Skins.FlatFXTex14' } |
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