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//============================================================================= // ExplosionSmall. //============================================================================= class ExplosionSmall extends AnimatedSprite; simulated function PostBeginPlay() { Super.PostBeginPlay(); Spawn(class'FireComet', None); } defaultproperties { numFrames=4 frames(0)=Texture'DeusExItems.Skins.FlatFXTex10' frames(1)=Texture'DeusExItems.Skins.FlatFXTex11' frames(2)=Texture'DeusExItems.Skins.FlatFXTex12' frames(3)=Texture'DeusExItems.Skins.FlatFXTex13' Texture=Texture'DeusExItems.Skins.FlatFXTex10' } |
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