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//============================================================================= // GameDirectory //============================================================================= class GameDirectory expands Object native noexport; // ---------------------------------------------------------------------- // EGameDirectoryType - Game Directory Types /* // TEMP_224 struct DynamicArray { var int foo1, foo2, foo3; }; */ enum EGameDirectoryTypes { GD_Maps, GD_SaveGames }; var const native EGameDirectoryTypes gameDirectoryType; // Game Directory Type var const native String currentFilter; var const native array<String> directoryList; var const native array<DeusExSaveInfo> loadedSaveInfoPointers; var const native DeusExSaveInfo tempSaveInfo; native(3080) final function GetGameDirectory(); native(3081) final function int GetNewSaveFileIndex(); native(3082) final function String GenerateSaveFilename(int saveIndex); native(3083) final function String GenerateNewSaveFilename(optional int newIndex); native(3084) final function int GetDirCount(); native(3085) final function String GetDirFilename(int fileIndex); native(3086) final function SetDirType(EGameDirectoryTypes newDirType); native(3087) final function SetDirFilter(String strFilter); native(3088) final function DeusExSaveInfo GetSaveInfo(int fileIndex); native(3089) final function DeusExSaveInfo GetSaveInfoFromDirectoryIndex(int DirectoryIndex); native(3090) final function DeusExSaveInfo GetTempSaveInfo(); native(3091) final function DeleteSaveInfo(DeusExSaveInfo saveInfo); native(3092) final function PurgeAllSaveInfo(); native(3093) final function int GetSaveFreeSpace(); native(3094) final function int GetSaveDirectorySize(int saveIndex); // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { } |
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