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//============================================================================= // GeneratorScout. //============================================================================= class GeneratorScout extends Pawn; auto state StartUpScout { // nil } defaultproperties { bHidden=True bDetectable=False CollisionRadius=52.000000 CollisionHeight=50.000000 bCollideActors=False bCollideWorld=False bBlockActors=False bBlockPlayers=False bProjTarget=False Mass=0.000000 } |
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