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//============================================================================= // GasGrenade. //============================================================================= class GasGrenade extends ThrownProjectile; var float mpBlastRadius; var float mpProxRadius; var float mpGasDamage; var float mpFuselength; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { blastRadius=mpBlastRadius; proxRadius=mpProxRadius; Damage=mpGasDamage; fuseLength=mpFuseLength; bIgnoresNanoDefense=True; } } defaultproperties { mpBlastRadius=512.000000 mpProxRadius=128.000000 mpGasDamage=20.000000 mpFuselength=1.500000 fuseLength=3.000000 proxRadius=128.000000 AISoundLevel=0.000000 bBlood=False bDebris=False DamageType=TearGas spawnWeaponClass=Class'DeusEx.WeaponGasGrenade' ItemName="Gas Grenade" speed=1000.000000 MaxSpeed=1000.000000 Damage=10.000000 MomentumTransfer=50000 ImpactSound=Sound'DeusExSounds.Weapons.GasGrenadeExplode' LifeSpan=0.000000 Mesh=LodMesh'DeusExItems.GasGrenadePickup' CollisionRadius=4.300000 CollisionHeight=1.400000 Mass=5.000000 Buoyancy=2.000000 } |
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