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//============================================================================= // GuntherHermannCarcass. //============================================================================= class GuntherHermannCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_DressShirt_B_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_DressShirt_B_CarcassC' Texture=Texture'DeusExItems.Skins.BlackMaskTex' Mesh=LodMesh'DeusExCharacters.GM_DressShirt_B_Carcass' DrawScale=1.100000 MultiSkins(0)=Texture'DeusExCharacters.Skins.GuntherHermannTex1' MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex9' MultiSkins(2)=Texture'DeusExCharacters.Skins.GuntherHermannTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.GuntherHermannTex0' MultiSkins(4)=Texture'DeusExItems.Skins.PinkMaskTex' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=44.000000 CollisionHeight=7.700000 } |
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