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//============================================================================= // HangingShopLight. //============================================================================= class HangingShopLight extends HangingDecoration; defaultproperties { bNoPitch=True bInvincible=True FragType=Class'DeusEx.GlassFragment' ItemName="Flourescent Light" Mesh=LodMesh'DeusExDeco.HangingShopLight' PrePivot=(Z=39.450001) CollisionRadius=42.500000 CollisionHeight=39.450001 Mass=30.000000 Buoyancy=25.000000 } |
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