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DeusEx.HUDActiveItemsBorderBase


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//=============================================================================
// HUDActiveItemsBorderBase
//=============================================================================

class HUDActiveItemsBorderBase extends HUDBaseWindow
    abstract;

var TileWindow winIcons;
var int        iconCount;

var Texture texBorderTop;
var Texture texBorderCenter;
var Texture texBorderBottom;

var int borderTopMargin;
var int borderBottomMargin;
var int borderWidth;
var int topHeight;
var int topOffset;
var int bottomHeight;
var int bottomOffset;
var int tilePosX;
var int tilePosY;

// ----------------------------------------------------------------------
// InitWindow()
// ----------------------------------------------------------------------

event InitWindow()
{
    Super.InitWindow();

    CreateTileWindow();

    Hide();
}

// ----------------------------------------------------------------------
// CreateTileWindow()
// ----------------------------------------------------------------------

function CreateTileWindow()
{
    winIcons = TileWindow(NewChild(Class'TileWindow'));
    winIcons.SetMargins(0, 0);
    winIcons.SetMinorSpacing(2);
    winIcons.SetOrder(ORDER_Down);
    winIcons.SetPos(tilePosX, tilePosY);
}

// ----------------------------------------------------------------------
// DrawBorder()
// ----------------------------------------------------------------------

function DrawBorder(GC gc)
{
    if ((bDrawBorder) && (iconCount > 0))
    {
        gc.SetStyle(borderDrawStyle);
        gc.SetTileColor(colBorder);

        // Border is drawn as three pieces
        gc.DrawTexture(0, 0, width, topHeight, 0, 0, texBorderTop);
        gc.DrawPattern(0, topOffset, width, height - topOffset - bottomOffset, 0, 0, texBorderCenter);
        gc.DrawTexture(0, height - bottomHeight, width, bottomHeight, 0, 0, texBorderBottom);
    }
}

// ----------------------------------------------------------------------
// AddIcon()
// ----------------------------------------------------------------------

function AddIcon(Texture newIcon, Object saveObject)
{
    local HUDActiveItemBase activeItem;
    local HUDActiveItemBase iconWindow;

    // First make sure this object isn't already in the window
    iconWindow = HUDActiveItemBase(winIcons.GetTopChild());
    while(iconWindow != None)
    {
        // Abort if this object already exists!!
        if (iconWindow.GetClientObject() == saveObject)
            return;

        iconWindow = HUDActiveItemBase(iconWindow.GetLowerSibling());
    }

    // Hide if there are no icons visible
    if (++iconCount == 1)
        Show();

    if (saveObject.IsA('Augmentation'))
        activeItem = HUDActiveItemBase(winIcons.NewChild(Class'HUDActiveAug'));
    else
        activeItem = HUDActiveItemBase(winIcons.NewChild(Class'HUDActiveItem'));

    activeItem.SetIcon(newIcon);
    activeItem.SetClientObject(saveObject);
    activeItem.SetObject(saveObject);

    AskParentForReconfigure();
}

// ----------------------------------------------------------------------
// RemoveObject()
// ----------------------------------------------------------------------

function RemoveObject(Object removeObject)
{
    local Window currentWindow;
    local Window nextWindow;

    // Loop through all our children and check to see if 
    // we have a match.

    currentWindow = winIcons.GetTopChild();
    while(currentWindow != None)
    {
        nextWindow = currentWindow.GetLowerSibling();

        if (currentWindow.GetClientObject() == removeObject)
        {
            currentWindow.Destroy();

            // Hide if there are no icons visible
            if (--iconCount == 0)
                Hide();

            break;
        }

        currentWindow = nextWindow;
    }

    AskParentForReconfigure();
}

// ----------------------------------------------------------------------
// RemoveAllIcons()
// ----------------------------------------------------------------------

function RemoveAllIcons()
{
    winIcons.DestroyAllChildren();
    iconCount = 0;
}

// ----------------------------------------------------------------------
// ParentRequestedPreferredSize()
// ----------------------------------------------------------------------

event ParentRequestedPreferredSize(bool bWidthSpecified, out float preferredWidth,
                                   bool bHeightSpecified, out float preferredHeight)
{
    winIcons.QueryPreferredSize(preferredWidth, preferredHeight);

    preferredWidth  = borderWidth;
    preferredHeight = preferredHeight + borderTopMargin + borderBottomMargin;
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:27.096 - Created with UnCodeX