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DeusEx.KillerProfile


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//
//	KillerProfile holds the information of your killer in multiplayer
//
class KillerProfile extends Info;

var String      name;
var String      activeWeapon;
var String      activeSkill;
var int         activeSkillLevel;
var String      activeAugs[9];
var int         numActiveAugs;
var bool            bProximityKilled;
var int         streak;
var int         healthLow;
var int         healthMid;
var int         healthHigh;
var int         remainingBio;
var int         damage;
var String      bodyLoc;
var bool            bTurretKilled;
var bool            bBurnKilled;
var bool            bPoisonKilled;
var bool            bProjKilled;
var Vector      killerLoc;
var String      methodStr;
var String      myActiveAugs[9];
var int         myNumActiveAugs;
var String      myActiveWeapon;
var String      myActiveSkill;
var int         myActiveSkillLevel;

var bool bKilledSelf;
var bool bValid;

replication
{
    reliable if ((Role==ROLE_Authority) && bNetOwner)
        name, activeWeapon, activeSkill, activeSkillLevel, numActiveAugs, bProximityKilled, streak, healthLow, healthMid, healthHigh, remainingBio, damage,
        activeAugs, bodyLoc, bTurretKilled, bBurnKilled, bPoisonKilled, bProjKilled, killerLoc, methodStr,
        myActiveAugs, myNumActiveAugs, myActiveWeapon, myActiveSkill, myActiveSkillLevel;
}

function Reset()
{
    activeWeapon="None";
    activeSkill="None";
    activeSkillLevel = 0;
    bProximityKilled=False;
    bTurretKilled=False;
    bBurnKilled=False;
    bPoisonKilled=False;
    bProjKilled=False;
    numActiveAugs=0;
    myNumActiveAugs=0;
}

defaultproperties
{
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:27.969 - Created with UnCodeX