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//============================================================================= // LaserSpot //============================================================================= class LaserSpot extends Effects; defaultproperties { DrawType=DT_Mesh Style=STY_Translucent Skin=FireTexture'Effects.Laser.LaserSpot1' Mesh=LodMesh'DeusExItems.FlatFX' DrawScale=0.040000 ScaleGlow=2.000000 bUnlit=True } |
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