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Core.Object | +-- Engine.Bitmap | +-- Engine.Texture | +-- Fire.FractalTexture | +-- Fire.FireTexture
Variables Summary | |
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int | NumSparks |
int | OldRenderHeat |
byte | PenDownX |
byte | PenDownY |
byte | RenderTable[1028] |
array<Spark> | Sparks |
byte | StarStatus |
FirePaint | |
bool | bRising |
DMode | DrawMode |
byte | FX_Area |
byte | FX_AuxSize |
byte | FX_Frequency |
byte | FX_Heat |
byte | FX_HorizSpeed |
byte | FX_Phase |
byte | FX_Size |
byte | FX_VertSpeed |
byte | RenderHeat |
int | SparksLimit |
ESpark | SparkType |
Inherited Variables from Fire.FractalTexture |
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AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask |
Inherited Variables from Engine.Texture |
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Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, CompFormat, CompMips, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular |
Enumerations Summary | ||
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DMode DRAW_Normal, DRAW_Lathe, DRAW_Lathe_2, DRAW_Lathe_3, DRAW_Lathe_4, | ||
ESpark SPARK_Burn, SPARK_Sparkle, SPARK_Pulse, SPARK_Signal, SPARK_Blaze, SPARK_OzHasSpoken, SPARK_Cone, SPARK_BlazeRight, SPARK_BlazeLeft, SPARK_Cylinder, SPARK_Cylinder3D, SPARK_Lissajous, SPARK_Jugglers, SPARK_Emit, SPARK_Fountain, SPARK_Flocks, SPARK_Eels, SPARK_Organic, SPARK_WanderOrganic, SPARK_RandomCloud, SPARK_CustomCloud, SPARK_LocalCloud, SPARK_Stars, SPARK_LineLightning, SPARK_RampLightning, SPARK_SphereLightning, SPARK_Wheel, SPARK_Gametes, SPARK_Sprinkler, |
Inherited Enumerations from Engine.Texture |
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ELODSet |
Structures Summary | ||
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Spark Type, Heat, X, Y, ByteA, ByteB, ByteC, ByteD |
Variables Detail |
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Enumerations Detail |
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SPARK_Burn, SPARK_Sparkle, SPARK_Pulse, SPARK_Signal, SPARK_Blaze, SPARK_OzHasSpoken, SPARK_Cone, SPARK_BlazeRight, SPARK_BlazeLeft, SPARK_Cylinder, SPARK_Cylinder3D, SPARK_Lissajous, SPARK_Jugglers, SPARK_Emit, SPARK_Fountain, SPARK_Flocks, SPARK_Eels, SPARK_Organic, SPARK_WanderOrganic, SPARK_RandomCloud, SPARK_CustomCloud, SPARK_LocalCloud, SPARK_Stars, SPARK_LineLightning, SPARK_RampLightning, SPARK_SphereLightning, SPARK_Wheel, SPARK_Gametes, SPARK_Sprinkler,};
Structures Detail |
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var byte ByteA;};
var byte ByteB;
var byte ByteC;
var byte ByteD;
var byte Heat;
var ESpark Type;
var byte X;
var byte Y;
Defaultproperties |
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defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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